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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > ANUTActor
- AActor::PostActorCreated()
- ANUTActor::PostActorCreated()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/NUTActor.h |
Include | #include "NUTActor.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/NUTActor.cpp |
virtual void PostActorCreated&40;&41;
Remarks
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created