Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > AEmitter
- AActor::PostActorCreated()
- AEmitter::PostActorCreated()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h |
Include | #include "Particles/Emitter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/Emitter.cpp |
virtual void PostActorCreated&40;&41;
Remarks
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created