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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > AMediaBundleActorBase
- AActor::PostActorCreated()
- AMediaBundleActorBase::PostActorCreated()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h |
Include | #include "MediaBundleActorBase.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleActorBase.cpp |
virtual void PostActorCreated&40;&41;
Remarks
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created