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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionHelpers |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path | #include "WorldPartition/WorldPartitionHelpers.h" |
Syntax
class FWorldPartitionHelpers
Structs
| Name | Remarks |
|---|---|
| FForEachActorWithLoadingParams | Struct of optional parameters passed to foreach actordesc functions. |
| FForEachActorWithLoadingResult | Struct of optional output from foreach actordesc functions. |
| TDeprecated |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ConvertEditorPathToRuntimePath
(
const FSoftObjectPath& InPath, |
Editor/Runtime conversions. | WorldPartition/WorldPartitionHelpers.h | |
static bool ConvertRuntimePathToEditorPath
(
const FSoftObjectPath& InPath, |
Runtime/Editor conversions. | WorldPartition/WorldPartitionHelpers.h | |
static void DoCollectGarbage() |
WorldPartition/WorldPartitionHelpers.h | ||
static void FakeEngineTick
(
UWorld* World |
Simulate an engine frame tick. | WorldPartition/WorldPartitionHelpers.h | |
static bool FixupRedirectedAssetPath
(
FName& InOutAssetPath |
WorldPartition/WorldPartitionHelpers.h | ||
static bool FixupRedirectedAssetPath
(
FSoftObjectPath& InOutSoftObjectPath |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorDesc
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorDesc
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorDescInstance
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorDescInstance
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachIntersectingActorDesc
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachIntersectingActorDesc
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachIntersectingActorDescInstance
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachIntersectingActorDescInstance
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
| Returns all loaded actors for a specific level, including unregistered and garbage ones. | WorldPartition/WorldPartitionHelpers.h | ||
| Returns all loaded and registered actors for a specific level. | WorldPartition/WorldPartitionHelpers.h | ||
static UWorldPartition * GetWorldPartition
(
const T* InObject |
Returns the owning World Partition for this object. | WorldPartition/WorldPartitionHelpers.h | |
static bool HasExceededMaxMemory() |
WorldPartition/WorldPartitionHelpers.h | ||
static bool IsActorDescClassCompatibleWith
(
const FWorldPartitionActorDesc* ActorDesc, |
WorldPartition/WorldPartitionHelpers.h | ||
| Sends an RPC console command to the server (non shipping builds only). | WorldPartition/WorldPartitionHelpers.h | ||
static bool ShouldCollectGarbage() |
WorldPartition/WorldPartitionHelpers.h |