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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionHelpers
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionHelpers.h |
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WorldPartition/WorldPartitionHelpers.h |
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WorldPartition/WorldPartitionHelpers.h |
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WorldPartition/WorldPartitionHelpers.h |
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ForEachActorWithLoading(UWorldPartition , TFunctionRef< bool(const FWorldPartitionActorDesc )>, const FForEachActorWithLoadingParams &)
| |
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| Name |
ForEachActorWithLoading |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path |
#include "WorldPartition/WorldPartitionHelpers.h" |
static void ForEachActorWithLoading
(
UWorldPartition * WorldPartition,
TFunctionRef < bool *)> Func,
const FForEachActorWithLoadingParams & Params
)
ForEachActorWithLoading(UWorldPartition , TFunctionRef< bool(const FWorldPartitionActorDescInstance )>, const FForEachActorWithLoadingParams &)
| |
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| Name |
ForEachActorWithLoading |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path |
#include "WorldPartition/WorldPartitionHelpers.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHelpers.cpp |
static void ForEachActorWithLoading
(
UWorldPartition * WorldPartition,
TFunctionRef < bool *)> Func,
const FForEachActorWithLoadingParams & Params
)
ForEachActorWithLoading(UWorldPartition , TFunctionRef< bool(const FWorldPartitionActorDesc )>, const FForEachActorWithLoadingParams &, FForEachActorWithLoadingResult &)
| |
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| Name |
ForEachActorWithLoading |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path |
#include "WorldPartition/WorldPartitionHelpers.h" |
static void ForEachActorWithLoading
(
UWorldPartition * WorldPartition,
TFunctionRef < bool *)> Func,
const FForEachActorWithLoadingParams & Params,
FForEachActorWithLoadingResult & Result
)
ForEachActorWithLoading(UWorldPartition , TFunctionRef< bool(const FWorldPartitionActorDescInstance )>, const FForEachActorWithLoadingParams &, FForEachActorWithLoadingResult &)
| |
|
| Name |
ForEachActorWithLoading |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path |
#include "WorldPartition/WorldPartitionHelpers.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHelpers.cpp |
static void ForEachActorWithLoading
(
UWorldPartition * WorldPartition,
TFunctionRef < bool *)> Func,
const FForEachActorWithLoadingParams & Params,
FForEachActorWithLoadingResult & Result
)