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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachActorDescInstance
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h | ||
static void ForEachActorDescInstance
(
UWorldPartition* WorldPartition, |
WorldPartition/WorldPartitionHelpers.h |
ForEachActorDescInstance(UWorldPartition , TFunctionRef< bool(const FWorldPartitionActorDescInstance )>)
| Name | ForEachActorDescInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path | #include "WorldPartition/WorldPartitionHelpers.h" |
template<class ActorClass>
static void ForEachActorDescInstance
(
UWorldPartition * WorldPartition,
TFunctionRef < bool *)> Func
)
ForEachActorDescInstance(UWorldPartition , TSubclassOf< AActor >, TFunctionRef< bool(const FWorldPartitionActorDescInstance )>)
| Name | ForEachActorDescInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include Path | #include "WorldPartition/WorldPartitionHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHelpers.cpp |
static void ForEachActorDescInstance
(
UWorldPartition * WorldPartition,
TSubclassOf < AActor > ActorClass,
TFunctionRef < bool *)> Func
)