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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FStaticMeshStaticLightingTextureMapping
- FStaticLightingTextureMapping_InstancedStaticMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include | #include "StaticMeshLight.h" |
Syntax
class FStaticMeshStaticLightingTextureMapping : public FStaticLightingTextureMapping
Remarks
Represents a static mesh primitive with texture mapped static lighting.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | LODIndex | The LOD this mapping represents. | |
| TWeakObjectPtr< UStaticMeshComponent > | Primitive | The primitive this mapping represents. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticMeshStaticLightingTextureMapping
(
const FArchive& Ar |
For serialization. | ||
FStaticMeshStaticLightingTextureMapping
(
UStaticMeshComponent* InPrimitive, |
Initialization constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetLODIndex () |
Overridden from FStaticLightingTextureMapping
| Type | Name | Description | |
|---|---|---|---|
| void | Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. | |
| bool | Whether or not this mapping should be processed or imported |
Overridden from FStaticLightingMapping
| Type | Name | Description | |
|---|---|---|---|
| void | ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | |
| FString | |||
| void |