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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLightingBuildContext.h |
| Include | #include "StaticLightingBuildContext.h" |
Syntax
class FStaticLightingBuildContext
Variables
| Type | Name | Description | |
|---|---|---|---|
| FStaticLightingDescriptors * | Descriptors | ||
| ULevel * | LightingScenario | ||
| UWorld * | World |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticLightingBuildContext
(
FStaticLightingBuildContext&& InFrom |
|||
FStaticLightingBuildContext
(
UWorld* InWorld, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMapBuildDataRegistry * | |||
| FGuid | GetLevelBuildDataID
(
const FGuid& LevelGuid |
||
| const TWeakObjectPtr< ULevel > | GetLevelForGuid
(
const FGuid& Guid |
||
| FGuid | GetLevelGuidForActor
(
AActor* Actor |
||
| FGuid | GetLevelGuidForLevel
(
ULevel* Level |
||
| FGuid | GetLevelGuidForVLMBrick
(
const FIntVector& BrickCoordinates |
||
| ULevel * | GetLightingStorageLevel
(
ULevel* Level |
||
| UMapBuildDataRegistry * | |||
| FPrecomputedVolumetricLightmapData & | GetOrCreateLevelPrecomputedVolumetricLightmapBuildData
(
const FGuid& LevelId |
||
| UMapBuildDataRegistry * | GetOrCreateRegistryForActor
(
AActor* Actor |
||
| UMapBuildDataRegistry * | GetOrCreateRegistryForLevel
(
ULevel* Level |
||
| UMapBuildDataRegistry * | GetOrCreateRegistryForLevelGuid
(
const FGuid& Guid |
||
| FGuid | |||
| UMapBuildDataRegistry * | GetRegistryForLevel
(
ULevel* Level |
||
| FVolumetricLightMapGridDesc * | |||
| void | |||
| void | SetImportanceBounds
(
const FBox& Bounds |
||
| bool | ShouldIncludeActor
(
AActor* Actor |
||
| bool | ShouldIncludeLevel
(
ULevel* Level |