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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FBSPSurfaceStaticLighting
- FStaticLightingGlobalVolumeMapping
- FStaticMeshStaticLightingTextureMapping
- FStaticLightingTextureMapping_InstancedStaticMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
Syntax
class FStaticLightingMapping : public virtual FRefCountedObject
Remarks
A mapping between world-space surfaces and a static lighting cache.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIsDeferred | True if the mapping should be deferred until a finalizing pass. | |
| uint32: 1 | bProcessMapping | True if the mapping should be processed by Lightmass. | |
| FStaticLightingMesh * | Mesh | The mesh associated with the mapping. | |
| UObject * | Owner | The object which owns the mapping. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticLightingMapping
(
const FArchive& |
|||
FStaticLightingMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Virtual destructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | |
| FString | |||
| const FGuid & | Returns the Guid used for static lighting. | ||
| UObject * | |||
| int32 | |||
| FStaticLightingTextureMapping * | |||
| bool | IsDeferred () |
||
| bool | |||
| void |