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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy > FLODInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Syntax
struct FSectionInfo
Remarks
Information about an element of a LOD.
Variables
Type | Name | Description | |
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bool | bSelected | True if this section should be rendered as selected (editor only). |
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int32 | FirstPreCulledIndex | |
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HHitProxy * | HitProxy | The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh. |
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UMaterialInterface * | Material | The material with which to render this section. |
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int32 | MaterialIndex | The material index from the component. Used by the texture streaming accuracy viewmodes. |
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int32 | NumPreCulledTriangles |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSectionInfo () |
Default constructor. |