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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
Include | #include "LocalVertexFactory.h" |
Syntax
class FLocalVertexFactoryUniformShaderParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< uint32 >::TAlignedType | LODLightmapDataIndex | |
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TShaderParameterTypeInfo< int32 >::TAlignedType | PreSkinBaseVertexIndex | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | VertexFetch_ColorComponentsBuffer | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | VertexFetch_PackedTangentsBuffer | |
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TShaderParameterTypeInfo< FIntVector4 >::TAlignedType | VertexFetch_Parameters | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | VertexFetch_PositionBuffer | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | VertexFetch_PreSkinPositionBuffer | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | VertexFetch_TexCoordBuffer |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FLocalVertexFactoryUniformShaderParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |