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Worker used to perform async static mesh compilation.
| Name | FStaticMeshAsyncBuildWorker |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
Syntax
class FStaticMeshAsyncBuildWorker : public FNonAbandonableTask
Inheritance Hierarchy
- FNonAbandonableTask → FStaticMeshAsyncBuildWorker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshAsyncBuildWorker
(
UStaticMesh* InStaticMesh, |
Initialization constructor. | Engine/StaticMesh.h | |
FStaticMeshAsyncBuildWorker
(
UStaticMesh* InStaticMesh, |
Initialization constructor. | Engine/StaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildContext | TUniquePtr< FStaticMeshBuildContext > | Engine/StaticMesh.h | ||
| PostLoadContext | TUniquePtr< FStaticMeshPostLoadContext > | Engine/StaticMesh.h | ||
| StaticMesh | UStaticMesh * | Engine/StaticMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoWork() |
Engine/StaticMesh.h | ||
TStatId GetStatId() |
Engine/StaticMesh.h | ||
void MarkAsCanceled() |
Engine/StaticMesh.h |