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Stub class to use a base class for tasks that cannot be abandoned
| Name | FNonAbandonableTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Async/AsyncWork.h |
| Include Path | #include "Async/AsyncWork.h" |
Syntax
class FNonAbandonableTask
Derived Classes
FNonAbandonableTask derived class hierarchy
- FAbortableAsyncTask::FAsyncTaskInternal
- FAbortableBackgroundTask
- FAnalyticsPropertyStore::FFlushWorker
- FAsyncAudioDecompressWorker
- FAsyncCardRepresentationTaskWorker
- FAsyncDistanceFieldTaskWorker
- FAsyncGrassTask
- FAsyncRealtimeAudioTaskWorker
- FAsyncSoundWavePCMWriteWorker
- FAsyncStreamDerivedChunkWorker
- FAudioAnalyzeTask
- FCancelableAsyncTask::FAsyncTaskInternal
- FChunkDownloader::FPakMountWork
- FDataflowSimulationTask
- FDebugSolverTask
- FEnumerateAsyncTask
- FGroomBindingAsyncBuildWorker
- FInstallBundleWork
- FPredictiveSolversWorker
- FRenderAssetUpdate::FMipUpdateTask
- FSkinnedAssetAsyncBuildWorker
- FStaticMeshAsyncBuildWorker
- TDeleterTask
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Abandon() |
Async/AsyncWork.h | ||
bool CanAbandon() |
Async/AsyncWork.h |