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API > API/Runtime > API/Runtime/Engine
| Name | FStaticMeshAsyncBuildTask |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
Syntax
struct FStaticMeshAsyncBuildTask : public FAsyncTask< FStaticMeshAsyncBuildWorker >
Inheritance Hierarchy
- FAsyncTask → FStaticMeshAsyncBuildTask
- FInheritedContextBase → FAsyncTaskBase → FAsyncTask → FStaticMeshAsyncBuildTask
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshAsyncBuildTask
(
UStaticMesh* InStaticMesh, |
Engine/StaticMesh.h | ||
FStaticMeshAsyncBuildTask
(
UStaticMesh* InStaticMesh, |
Engine/StaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticMesh | const UStaticMesh * | Engine/StaticMesh.h |