Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FBSPSurfaceStaticLighting
- FLandscapeStaticLightingTextureMapping
- FStaticLightingGlobalVolumeMapping
- FStaticMeshStaticLightingTextureMapping
- FStaticLightingTextureMapping_InstancedStaticMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
Syntax
class FStaticLightingTextureMapping : public FStaticLightingMapping
Remarks
A mapping between world-space surfaces and static lighting cache textures.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const bool | bBilinearFilter | Whether to apply a bilinear filter to the sample or not. | |
| const int32 | LightmapTextureCoordinateIndex | The lightmap texture coordinate index which is used for the mapping. | |
| const int32 | SizeX | The width of the static lighting textures used by the mapping. | |
| const int32 | SizeY | The height of the static lighting textures used by the mapping. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticLightingTextureMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. | |
| bool | Whether or not this mapping should be processed or imported |
Overridden from FStaticLightingMapping
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| FString | |||
| int32 | |||
| FStaticLightingTextureMapping * | |||
| bool |