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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingTextureMapping
- FStaticLightingTextureMapping::Apply()
- FLandscapeStaticLightingTextureMapping::Apply()
- FBSPSurfaceStaticLighting::Apply()
- FStaticMeshStaticLightingTextureMapping::Apply()
- FStaticLightingTextureMapping_InstancedStaticMesh::Apply()
- FStaticLightingGlobalVolumeMapping::Apply()
- FStaticLightingTextureMapping_InstancedStaticMesh::Apply()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
void Apply
&40;
struct FQuantizedLightmapData &42; QuantizedData,
const TMap< ULightComponent &42;, class FShadowMapData2D &42; > & ShadowMapData,
ULevel &42; LightingScenario
&41;
Remarks
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
Parameters
| Name | Description |
|---|---|
| LightMapData | The light-map data which has been computed for the mapping. |