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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingTextureMapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingTextureMapping
&40;
FStaticLightingMesh &42; InMesh,
UObject &42; InOwner,
int32 InSizeX,
int32 InSizeY,
int32 InLightmapTextureCoordinateIndex,
bool bInBilinearFilter
&41;
Remarks
Initialization constructor.