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| Name | FStaticLightingSystemInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/StaticLightingSystemInterface.h |
| Include Path | #include "Rendering/StaticLightingSystemInterface.h" |
Syntax
class FStaticLightingSystemInterface
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FLightComponentBasedSignature | TMulticastDelegate_OneParam< void, ULightComponentBase * > | Rendering/StaticLightingSystemInterface.h | |
| FLightmassImportanceVolumeModifiedSignature | TMulticastDelegate_NoParams< void > | Rendering/StaticLightingSystemInterface.h | |
| FPrimitiveComponentBasedSignature | TMulticastDelegate_OneParam< void, UPrimitiveComponent * > | Rendering/StaticLightingSystemInterface.h | |
| FStationaryLightChannelReassignmentSignature | TMulticastDelegate_TwoParams< void, ULightComponentBase *, int32 > | Rendering/StaticLightingSystemInterface.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Interface | FStaticLightingSystemInterface * | Rendering/StaticLightingSystemInterface.h | |
| OnLightComponentRegistered | FLightComponentBasedSignature | Rendering/StaticLightingSystemInterface.h | |
| OnLightComponentUnregistered | FLightComponentBasedSignature | Rendering/StaticLightingSystemInterface.h | |
| OnLightmassImportanceVolumeModified | FLightmassImportanceVolumeModifiedSignature | Rendering/StaticLightingSystemInterface.h | |
| OnMaterialInvalidated | FMaterialInvalidationSignature | Rendering/StaticLightingSystemInterface.h | |
| OnPrimitiveComponentRegistered | FPrimitiveComponentBasedSignature | Rendering/StaticLightingSystemInterface.h | |
| OnPrimitiveComponentUnregistered | FPrimitiveComponentBasedSignature | Rendering/StaticLightingSystemInterface.h | |
| OnSkyAtmosphereModified | FSimpleMulticastDelegate | Rendering/StaticLightingSystemInterface.h | |
| OnStationaryLightChannelReassigned | FStationaryLightChannelReassignmentSignature | Rendering/StaticLightingSystemInterface.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Implementations | TMap< FName, IStaticLightingSystemImpl * > | Rendering/StaticLightingSystemInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_TS_MULTICAST_DELEGATE_OneParam
(
FMaterialInvalidationSignature, |
Rendering/StaticLightingSystemInterface.h | ||
IStaticLightingSystemImpl * GetPreferredImplementation() |
Rendering/StaticLightingSystemInterface.h | ||
void RegisterImplementation
(
FName Name, |
Rendering/StaticLightingSystemInterface.h | ||
void UnregisterImplementation
(
FName Name |
Rendering/StaticLightingSystemInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void EditorTick() |
Rendering/StaticLightingSystemInterface.h | ||
static void GameTick
(
float DeltaSeconds |
Rendering/StaticLightingSystemInterface.h | ||
static FStaticLightingSystemInterface * Get() |
Rendering/StaticLightingSystemInterface.h | ||
static const FLightComponentMapBuildData * GetLightComponentMapBuildData
(
const ULightComponent* Component |
Rendering/StaticLightingSystemInterface.h | ||
static const FPrecomputedVolumetricLightmap * GetPrecomputedVolumetricLightmap
(
UWorld* World |
Rendering/StaticLightingSystemInterface.h | ||
static const FMeshMapBuildData * GetPrimitiveMeshMapBuildData
(
const UPrimitiveComponent* Component, |
Rendering/StaticLightingSystemInterface.h | ||
static bool IsStaticLightingSystemRunning() |
Rendering/StaticLightingSystemInterface.h |