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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FStaticLightingGlobalVolumeMapping
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
Syntax
class FStaticLightingGlobalVolumeMapping : public FStaticLightingTextureMapping
Remarks
Represents an object which will use the global volumetric lightmap. Hack: currently represented as a texture mapping for Lightmass GI solver surface caching
Constructors
Type | Name | Description | |
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FStaticLightingGlobalVolumeMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. |
Overridden from FStaticLightingTextureMapping
Type | Name | Description | |
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void | Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. |
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bool | Whether or not this mapping should be processed or imported |
Overridden from FStaticLightingMapping
Type | Name | Description | |
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bool | ||
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void | ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter |
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FString |