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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingGlobalVolumeMapping
- FStaticLightingTextureMapping::IsValidMapping()
- FStaticLightingGlobalVolumeMapping::IsValidMapping()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual bool IsValidMapping&40;&41; const
Remarks
Whether or not this mapping should be processed or imported