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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FBSPSurfaceStaticLighting
- FLandscapeStaticLightingTextureMapping
- FStaticLightingGlobalVolumeMapping
- FStaticMeshStaticLightingTextureMapping
- FStaticLightingTextureMapping_InstancedStaticMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
Syntax
class FStaticLightingMapping : public virtual FRefCountedObject
Remarks
A mapping between world-space surfaces and a static lighting cache.
Variables
Type | Name | Description | |
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uint32: 1 | bProcessMapping | True if the mapping should be processed by Lightmass. |
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FStaticLightingMesh * | Mesh | The mesh associated with the mapping. |
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UObject *const | Owner | The object which owns the mapping. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FStaticLightingMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | ||
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void | ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter |
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FString | ||
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const FGuid & | Returns the Guid used for static lighting. | |
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UObject * | ||
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int32 | ||
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FStaticLightingTextureMapping * | ||
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bool |