Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingGlobalVolumeMapping
- FStaticLightingTextureMapping::Apply()
- FStaticLightingGlobalVolumeMapping::Apply()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual void Apply
&40;
struct FQuantizedLightmapData &42; QuantizedData,
const TMap< ULightComponent &42;, class FShadowMapData2D &42; > & ShadowMapData,
ULevel &42; LightingScenario
&41;
Remarks
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
Parameters
Name | Description |
---|---|
LightMapData | The light-map data which has been computed for the mapping. |