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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include | #include "SkeletalMeshMerge.h" |
Syntax
class FSkeletalMeshMerge
Remarks
Utility for merging a list of skeletal meshes into a single mesh.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FSkeletalMeshMerge
(
const FSkeletalMeshMerge& |
||
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
Constructor Constructor | ||
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
FSkelMeshMergeUVTransforms has been replaced with FSkelMeshMergeMeshUVTransforms, use different signature |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | DoMerge
(
TArray< FRefPoseOverride >* RefPoseOverrides |
Merge/Composite skeleton and meshes together from the list of source meshes. | |
| bool | FinalizeMesh () |
Creates the merged mesh from the 'SrcMeshList' (note, this should only be called after MergeSkeleton()). | |
| void | MergeSkeleton
(
const TArray< FRefPoseOverride >* RefPoseOverrides |
Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
FSkelMeshMergeUVTransforms has been replaced with FSkelMeshMergeMeshUVTransforms, use different signature |