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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge > API/Runtime/Engine/FSkeletalMeshMerge/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include | #include "SkeletalMeshMerge.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
FSkeletalMeshMerge
&40;
USkeletalMesh &42; InMergeMesh,
const TArray< USkeletalMesh &42; > & InSrcMeshList,
const TArray< FSkelMeshMergeSectionMapping > & InForceSectionMapping,
int32 StripTopLODs,
EMeshBufferAccess MeshBufferAccess,
const FSkelMeshMergeUVTransformMapping &42; InSectionUVTransforms
&41;
Remarks
Constructor Constructor
Parameters
| Name | Description |
|---|---|
| InMergeMesh | destination mesh to merge to |
| InSrcMeshList | array of source meshes to merge |
| InForceSectionMapping | optional array to map sections from the source meshes to merged section entries |
| StripTopLODs | number of high LODs to remove from input meshes |
| bMeshNeedsCPUAccess | (optional) if the resulting mesh needs to be accessed by the CPU for any reason (e.g. for spawning particle effects). |
| UVTransforms | optional array to transform the UVs in each mesh |
| InMergeMesh | destination mesh to merge to |
| InSrcMeshList | array of source meshes to merge |
| InForceSectionMapping | optional array to map sections from the source meshes to merged section entries |