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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include | #include "SkeletalMeshMerge.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
void MergeSkeleton
&40;
const TArray< FRefPoseOverride > &42; RefPoseOverrides
&41;
Remarks
Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'. Use when the reference skeleton is needed prior to finalizing the merged meshes (do not use with DoMerge()).
Parameters
| Name | Description |
|---|---|
| RefPoseOverrides | An optional override for the merged skeleton's reference pose. |