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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FSkeletalMeshMerge
(
const FSkeletalMeshMerge& |
SkeletalMeshMerge.h | ||
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
Constructor Constructor | SkeletalMeshMerge.h | |
FSkeletalMeshMerge
(
USkeletalMesh* InMergeMesh, |
SkeletalMeshMerge.h |
FSkeletalMeshMerge(const FSkeletalMeshMerge &)
| Name | FSkeletalMeshMerge |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FSkeletalMeshMerge
(
const FSkeletalMeshMerge &
)
FSkeletalMeshMerge(USkeletalMesh , const TArray< USkeletalMesh > &, const TArray< FSkelMeshMergeSectionMapping > &, int32, EMeshBufferAccess, const FSkelMeshMergeUVTransformMapping *)
Description
Constructor Constructor
| Name | FSkeletalMeshMerge |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
FSkeletalMeshMerge
(
USkeletalMesh * InMergeMesh,
const TArray < USkeletalMesh * > & InSrcMeshList,
const TArray < FSkelMeshMergeSectionMapping > & InForceSectionMapping,
int32 StripTopLODs,
EMeshBufferAccess MeshBufferAccess,
const FSkelMeshMergeUVTransformMapping * InSectionUVTransforms
)
Parameters
| Name | Remarks |
|---|---|
| InMergeMesh | destination mesh to merge to |
| InSrcMeshList | array of source meshes to merge |
| InForceSectionMapping | optional array to map sections from the source meshes to merged section entries |
| StripTopLODs | number of high LODs to remove from input meshes |
| bMeshNeedsCPUAccess | (optional) if the resulting mesh needs to be accessed by the CPU for any reason (e.g. for spawning particle effects). |
| UVTransforms | optional array to transform the UVs in each mesh |
| InMergeMesh | destination mesh to merge to |
| InSrcMeshList | array of source meshes to merge |
| InForceSectionMapping | optional array to map sections from the source meshes to merged section entries |
FSkeletalMeshMerge(USkeletalMesh , const TArray< USkeletalMesh > &, const TArray< FSkelMeshMergeSectionMapping > &, int32, EMeshBufferAccess, PRAGMA_DISABLE_DEPRECATION_WARNINGS FSkelMeshMergeUVTransforms *)
| Name | FSkeletalMeshMerge |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
FSkeletalMeshMerge
(
USkeletalMesh * InMergeMesh,
const TArray < USkeletalMesh * > & InSrcMeshList,
const TArray < FSkelMeshMergeSectionMapping > & InForceSectionMapping,
int32 StripTopLODs,
EMeshBufferAccess MeshBufferAccess,
PRAGMA_DISABLE_DEPRECATION_WARNINGS FSkelMeshMergeUVTransforms * InSectionUVTransforms
)