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Which processors will have access to Mesh Vertex Buffers.
| Name | EMeshBufferAccess |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum EMeshBufferAccess
{
Default,
ForceCPUAndGPU,
}
Values
| Name | Remarks |
|---|---|
| Default | Access will be determined based on the assets used in the mesh and hardware / software capability. |
| ForceCPUAndGPU | Force access on both CPU and GPU. |