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Info to map all the sections about how to transform their UVs Info to map all the sections about how to transform their UVs
| Name | FSkelMeshMergeUVTransformMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
Syntax
USTRUCT (BlueprintType )
struct FSkelMeshMergeUVTransformMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVTransformsPerMesh | TArray< FSkelMeshMergeMeshUVTransforms > | UV coordinates transform datam one entry for each Skeletal Mesh. | SkeletalMeshMerge.h |
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