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| Name | FSkeletalMeshAttributeVertexBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshAttributeVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshAttributeVertexBuffer.h" |
Syntax
class FSkeletalMeshAttributeVertexBuffer : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FSkeletalMeshAttributeVertexBuffer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkeletalMeshAttributeVertexBuffer() |
Rendering/SkeletalMeshAttributeVertexBuffer.h |
Structs
| Name | Remarks |
|---|---|
| FCPUData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentCount | int32 | Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
| ComponentStride | int32 | Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
| PixelFormat | int32 | Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
| ValueBuffer | FVertexBufferAndSRV | Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
| ValueData | FSkeletalMeshVertexDataInterface * | Rendering/SkeletalMeshAttributeVertexBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanUp() |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
FCPUData GetCPUData() |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
int32 GetResourceSize() |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
FRHIShaderResourceView * GetSRV() |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
void Init
(
const EPixelFormat InPixelFormat, |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
void Serialize
(
FArchive& Ar |
Rendering/SkeletalMeshAttributeVertexBuffer.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Rendering/SkeletalMeshAttributeVertexBuffer.h | ||
virtual void ReleaseRHI() |
Rendering/SkeletalMeshAttributeVertexBuffer.h |