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Struct to pool the vertex buffer & SRV together
| Name | FVertexBufferAndSRV |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
Syntax
struct FVertexBufferAndSRV
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GPUSkinVertexFactory.h | |||
FVertexBufferAndSRV
(
FVertexBufferAndSRV&& RHS |
GPUSkinVertexFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Size | uint32 | GPUSkinVertexFactory.h | ||
| VertexBufferRHI | FBufferRHIRef | GPUSkinVertexFactory.h | ||
| VertexBufferSRV | FShaderResourceViewRHIRef | GPUSkinVertexFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SafeRelease() |
GPUSkinVertexFactory.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVertexBufferAndSRV & operator=
(
FVertexBufferAndSRV&& RHS |
GPUSkinVertexFactory.h |