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An interface to the skel-mesh vertex data storage type.
| Name | FSkeletalMeshVertexDataInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
class FSkeletalMeshVertexDataInterface
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkeletalMeshVertexDataInterface() |
Virtual destructor. | Rendering/SkeletalMeshVertexBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 * GetDataPointer() |
Rendering/SkeletalMeshVertexBuffer.h | ||
uint32 GetNumVertices() |
Rendering/SkeletalMeshVertexBuffer.h | ||
FResourceArrayInterface * GetResourceArray() |
Rendering/SkeletalMeshVertexBuffer.h | ||
uint32 GetStride() |
Rendering/SkeletalMeshVertexBuffer.h | ||
void ResizeBuffer
(
uint32 NumVertices |
Resizes the vertex data buffer, discarding any data which no longer fits. | Rendering/SkeletalMeshVertexBuffer.h | |
void Serialize
(
FArchive& Ar |
Serializer. | Rendering/SkeletalMeshVertexBuffer.h |