 |
FBufferRHIRef |
EditorSelectedDataBufferRHI |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FShaderResourceViewRHIRef |
EditorSelectedDataBufferSRV |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FBufferRHIRef |
EditorVisualizeLevelInstanceDataBufferRHI |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FShaderResourceViewRHIRef |
EditorVisualizeLevelInstanceDataBufferSRV |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FBufferRHIRef |
InstancePayloadDataBufferRHI |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FShaderResourceViewRHIRef |
InstancePayloadDataBufferSRV |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FInstanceSceneShaderData |
InstanceSceneData |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FBufferRHIRef |
InstanceSceneDataBufferRHI |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FShaderResourceViewRHIRef |
InstanceSceneDataBufferSRV |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FLightmapSceneShaderData |
LightmapSceneData |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FBufferRHIRef |
LightmapSceneDataBufferRHI |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FShaderResourceViewRHIRef |
LightmapSceneDataBufferSRV |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FPrimitiveSceneShaderData |
PrimitiveSceneData |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FBufferRHIRef |
PrimitiveSceneDataBufferRHI |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |
 |
FShaderResourceViewRHIRef |
PrimitiveSceneDataBufferSRV |
Use IRendererModule::CreateSinglePrimitiveSceneUniformBuffer instead |