Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRenderResource
- FSinglePrimitiveStructured
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include | #include "PrimitiveSceneShaderData.h" |
Syntax
class FSinglePrimitiveStructured : public FRenderResource
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTextureRHIRef | PrimitiveSceneDataTextureRHI | ||
| FShaderResourceViewRHIRef | PrimitiveSceneDataTextureSRV | ||
| EShaderPlatform | ShaderPlatform | ||
| FBufferRHIRef | SkyIrradianceEnvironmentMapRHI | ||
| FShaderResourceViewRHIRef | SkyIrradianceEnvironmentMapSRV |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | UploadToGPU
(
FRHICommandListBase& RHICmdList |
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. | |
| void | ReleaseRHI () |
Releases the RHI resources used by this resource. |