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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
Syntax
struct FInstanceSceneShaderData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStaticArray< FVector4f, UnCompressedTransformDataStrideInFloat4s > | Data |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Build
(
uint32 PrimitiveId, |
||
| void | Build
(
uint32 PrimitiveId, |
||
| void | BuildInternal
(
uint32 PrimitiveId, |
||
| uint32 | |||
| uint32 |
Constants
| Name | Description |
|---|---|
| CompressedTransformDataStrideInFloat4s | Must match GetInstanceSceneData() in SceneData.ush Allocate the max Float4s usage when compressed transform is used. |
| UnCompressedTransformDataStrideInFloat4s |