Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShadowMapInteraction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
static FShadowMapInteraction InitVirtualTexture
&40;
class ULightMapVirtualTexture2D &42; InTexture,
const FVector2D & InCoordinateScale,
const FVector2D & InCoordinateBias,
const bool &42; InChannelValid,
const FVector4f & InInvUniformPenumbraSize
&41;