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Unreal Engine C++ API Reference > Runtime > Engine > FShadowMapInteraction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
static FShadowMapInteraction Texture
&40;
class UShadowMapTexture2D &42; InTexture,
const FVector2D & InCoordinateScale,
const FVector2D & InCoordinateBias,
const bool &42; InChannelValid,
const FVector4f & InInvUniformPenumbraSize
&41;