Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTexture2D
- UShadowMapTexture2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ShadowMapTexture2D.h |
Include | #include "Engine/ShadowMapTexture2D.h" |
Syntax
class UShadowMapTexture2D : public UTexture2D
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TEnumAsByte< enum EShadowMapFlags > | ShadowmapFlags | Bit-field with shadowmap flags. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UShadowMapTexture2D
(
const FObjectInitializer& ObjectInitializer |