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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyFetchEnvironment
(
FShaderMaterialPropertyDefines& DefineData, |
ShaderCompiler.h | ||
static void ApplyFetchEnvironment
(
FShaderLightmapPropertyDefines& DefineData, |
ShaderCompiler.h | ||
static void ApplyFetchEnvironment
(
FShaderCompilerDefines& DefineData, |
ShaderCompiler.h | ||
static void ApplyFetchEnvironment
(
FShaderGlobalDefines& DefineData, |
ShaderCompiler.h |
ApplyFetchEnvironment(FShaderMaterialPropertyDefines &, const FShaderCompilerEnvironment &)
| Name | ApplyFetchEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderGenerationUtil.cpp |
static void ApplyFetchEnvironment
(
FShaderMaterialPropertyDefines & DefineData,
const FShaderCompilerEnvironment & Environment
)
ApplyFetchEnvironment(FShaderLightmapPropertyDefines &, const FShaderCompilerEnvironment &)
| Name | ApplyFetchEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderGenerationUtil.cpp |
static void ApplyFetchEnvironment
(
FShaderLightmapPropertyDefines & DefineData,
const FShaderCompilerEnvironment & Environment
)
ApplyFetchEnvironment(FShaderCompilerDefines &, const FShaderCompilerEnvironment &)
| Name | ApplyFetchEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderGenerationUtil.cpp |
static void ApplyFetchEnvironment
(
FShaderCompilerDefines & DefineData,
const FShaderCompilerEnvironment & Environment
)
ApplyFetchEnvironment(FShaderGlobalDefines &, const FShaderCompilerEnvironment &, const EShaderPlatform)
| Name | ApplyFetchEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderGenerationUtil.cpp |
static void ApplyFetchEnvironment
(
FShaderGlobalDefines & DefineData,
const FShaderCompilerEnvironment & Environment,
const EShaderPlatform Platform
)