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These are also the platform defines.
| Name | FShaderCompilerDefines |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
| Include Path | #include "ShaderMaterial.h" |
Syntax
struct FShaderCompilerDefines
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| COMPILER_GLSL | bool | ShaderMaterial.h | ||
| COMPILER_GLSL_ES3_1 | bool | ShaderMaterial.h | ||
| COMPILER_GLSL_ES3_1_EXT | bool | ShaderMaterial.h | ||
| ES3_1_PROFILE | bool | ShaderMaterial.h | ||
| ESDEFERRED_PROFILE | bool | ShaderMaterial.h | ||
| GL4_PROFILE | bool | ShaderMaterial.h | ||
| MAC | bool | ShaderMaterial.h | ||
| METAL_PROFILE | bool | ShaderMaterial.h | ||
| PLATFORM_SUPPORTS_DEVELOPMENT_SHADERS | bool | ShaderMaterial.h | ||
| VULKAN_PROFILE | bool | ShaderMaterial.h |