| bAllowDevelopmentShaderCompile |
uint8 |
|
ShaderMaterial.h |
|
| COMPUTE_SHADED |
uint8 |
|
ShaderMaterial.h |
|
| DECAL_RENDERTARGET_COUNT |
uint32 |
|
ShaderMaterial.h |
|
| DUAL_SOURCE_COLOR_BLENDING_ENABLED |
uint8 |
|
ShaderMaterial.h |
|
| EDITOR_PRIMITIVE_MATERIAL |
uint8 |
|
ShaderMaterial.h |
|
| GBUFFER_LAYOUT |
uint32 |
|
ShaderMaterial.h |
|
| GENERATE_SPHERICAL_PARTICLE_NORMALS |
uint8 |
|
ShaderMaterial.h |
|
| IS_BASE_PASS |
uint8 |
|
ShaderMaterial.h |
|
| IS_DECAL |
uint8 |
|
ShaderMaterial.h |
|
| IS_MATERIAL_SHADER |
uint8 |
|
ShaderMaterial.h |
|
| IS_VIRTUAL_TEXTURE_MATERIAL |
uint8 |
New ones |
ShaderMaterial.h |
|
| MATERIAL_ALLOW_NEGATIVE_EMISSIVECOLOR |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_BLOCK_GI |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_COMPUTE_FOG_PER_PIXEL |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_CONTACT_SHADOWS |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DITHER_OPACITY_MASK |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_DEFERREDDECAL |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_LIGHTFUNCTION |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_POSTPROCESS |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_SURFACE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_UI |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_VIRTUALTEXTURE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_DOMAIN_VOLUME |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_ENABLE_TRANSLUCENCY_FOGGING |
uint8 |
Void ModifyEnvironment(FShaderCompilerEnvironment& OutEnvironment) const; void WriteFrozenVertexFactoryParameters(FMemoryImageWriter& Writer, const TMemoryImagePtr& InPropDefines) const; |
ShaderMaterial.h |
|
| MATERIAL_FULLY_ROUGH |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_HQ_FORWARD_REFLECTIONS |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_INJECT_EMISSIVE_INTO_LPV |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_IS_SUBSTRATE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_ISTHINSURFACE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_NONMETAL |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_NORMAL_CURVATURE_TO_ROUGHNESS |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_OUTPUT_OPACITY_AS_ALPHA |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_PLANAR_FORWARD_REFLECTIONS |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_CLEAR_COAT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_CLOTH |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_DEFAULT_LIT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_EYE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_HAIR |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_PREINTEGRATED_SKIN |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_SINGLELAYERWATER |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_SUBSURFACE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_SUBSURFACE_PROFILE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_THIN_TRANSLUCENT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_TWOSIDED_FOLIAGE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SHADINGMODEL_UNLIT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_SSR |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_TANGENTSPACENORMAL |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_TWOSIDED |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_USE_LM_DIRECTIONALITY |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_USE_PREINTEGRATED_GF |
uint8 |
|
ShaderMaterial.h |
|
| MATERIAL_USES_SCENE_COLOR_COPY |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_ADDITIVE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_ALPHACOMPOSITE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_ALPHAHOLDOUT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_ANY_TRANSLUCENT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_MASKED |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_MASKED_USING_COVERAGE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_MODULATE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_SOLID |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALBLENDING_TRANSLUCENT |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALDECALRESPONSEMASK |
uint32 |
|
ShaderMaterial.h |
|
| MATERIALDOMAIN_DEFERREDDECAL |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALDOMAIN_LIGHTFUNCTION |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALDOMAIN_POSTPROCESS |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALDOMAIN_SURFACE |
uint8 |
|
ShaderMaterial.h |
|
| MATERIALDOMAIN_UI |
uint8 |
|
ShaderMaterial.h |
|
| OUT_BASECOLOR |
uint8 |
|
ShaderMaterial.h |
|
| OUT_BASECOLOR_NORMAL_ROUGHNESS |
uint8 |
|
ShaderMaterial.h |
|
| OUT_BASECOLOR_NORMAL_SPECULAR |
uint8 |
|
ShaderMaterial.h |
|
| OUT_DISPLACEMENT |
uint8 |
|
ShaderMaterial.h |
|
| OUT_MASK4 |
uint8 |
|
ShaderMaterial.h |
|
| OUT_WORLDHEIGHT |
uint8 |
|
ShaderMaterial.h |
|
| PROJECT_OIT |
uint8 |
|
ShaderMaterial.h |
|
| REFRACTION_USE_2D_OFFSET |
uint8 |
|
ShaderMaterial.h |
|
| REFRACTION_USE_INDEX_OF_REFRACTION |
uint8 |
|
ShaderMaterial.h |
|
| REFRACTION_USE_PIXEL_NORMAL_OFFSET |
uint8 |
|
ShaderMaterial.h |
|
| SINGLE_LAYER_WATER_SEPARATED_MAIN_LIGHT |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_BLENDING_ALPHAHOLDOUT |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_BLENDING_COLOREDTRANSMITTANCEONLY |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_BLENDING_MASKED |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_BLENDING_OPAQUE |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_BLENDING_TRANSLUCENT_COLOREDTRANSMITTANCE |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_BLENDING_TRANSLUCENT_GREYTRANSMITTANCE |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_ENABLED |
uint8 |
|
ShaderMaterial.h |
|
| SUBSTRATE_GBUFFER_FORMAT |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENCY_LIGHTING_SURFACE_FORWARDSHADING |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENCY_LIGHTING_SURFACE_LIGHTINGVOLUME |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENCY_LIGHTING_VOLUMETRIC_DIRECTIONAL |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENCY_LIGHTING_VOLUMETRIC_NONDIRECTIONAL |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENCY_LIGHTING_VOLUMETRIC_PERVERTEX_DIRECTIONAL |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENCY_LIGHTING_VOLUMETRIC_PERVERTEX_NONDIRECTIONAL |
uint8 |
|
ShaderMaterial.h |
|
| TRANSLUCENT_SHADOW_WITH_MASKED_OPACITY |
uint8 |
|
ShaderMaterial.h |
|
| USE_DITHERED_LOD_TRANSITION_FROM_MATERIAL |
uint8 |
|
ShaderMaterial.h |
|
| USE_STENCIL_LOD_DITHER_DEFAULT |
uint8 |
|
ShaderMaterial.h |
|
| USES_EMISSIVE_COLOR |
uint8 |
|
ShaderMaterial.h |
|
| USES_FIRST_PERSON_INTERPOLATION |
uint8 |
|
ShaderMaterial.h |
|
| USES_WORLD_POSITION_OFFSET |
uint8 |
|
ShaderMaterial.h |
|