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Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
Include | #include "ShaderMaterial.h" |
Syntax
struct FShaderLightmapPropertyDefines
Remarks
Maybe should rename this to VertexFactoryDefines?
Variables
Type | Name | Description | |
---|---|---|---|
bool | CACHED_POINT_INDIRECT_LIGHTING | ||
bool | CACHED_VOLUME_INDIRECT_LIGHTING | ||
bool | HQ_TEXTURE_LIGHTMAP | ||
bool | LQ_TEXTURE_LIGHTMAP | ||
bool | MANUAL_VERTEX_FETCH | ||
bool | NIAGARA_MESH_FACTORY | ||
bool | NIAGARA_MESH_INSTANCED | ||
bool | PARTICLE_MESH_FACTORY | ||
bool | PARTICLE_MESH_INSTANCED | ||
bool | PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING | ||
bool | STATICLIGHTING_SIGNEDDISTANCEFIELD | ||
bool | STATICLIGHTING_TEXTUREMASK | ||
bool | TRANSLUCENT_SELF_SHADOWING | ||
bool | WATER_MESH_FACTORY |
Functions
Type | Name | Description | |
---|---|---|---|
void | ModifyEnvironment
(
FShaderCompilerEnvironment& OutEnvironment |