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Maybe should rename this to VertexFactoryDefines?
| Name | FShaderLightmapPropertyDefines |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
| Include Path | #include "ShaderMaterial.h" |
Syntax
struct FShaderLightmapPropertyDefines
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CACHED_POINT_INDIRECT_LIGHTING | bool | ShaderMaterial.h | ||
| CACHED_VOLUME_INDIRECT_LIGHTING | bool | ShaderMaterial.h | ||
| HQ_TEXTURE_LIGHTMAP | bool | ShaderMaterial.h | ||
| LQ_TEXTURE_LIGHTMAP | bool | ShaderMaterial.h | ||
| MANUAL_VERTEX_FETCH | bool | ShaderMaterial.h | ||
| NIAGARA_MESH_FACTORY | bool | ShaderMaterial.h | ||
| NIAGARA_MESH_INSTANCED | bool | ShaderMaterial.h | ||
| PARTICLE_MESH_FACTORY | bool | ShaderMaterial.h | ||
| PARTICLE_MESH_INSTANCED | bool | ShaderMaterial.h | ||
| PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING | bool | ShaderMaterial.h | ||
| STATICLIGHTING_SIGNEDDISTANCEFIELD | bool | ShaderMaterial.h | ||
| STATICLIGHTING_TEXTUREMASK | bool | ShaderMaterial.h | ||
| TRANSLUCENT_SELF_SHADOWING | bool | ShaderMaterial.h | ||
| WATER_MESH_FACTORY | bool | ShaderMaterial.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ModifyEnvironment
(
FShaderCompilerEnvironment& OutEnvironment |
ShaderMaterial.h |