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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FSceneProxyBase
- FSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
Syntax
class FSceneProxyBase : public FPrimitiveSceneProxy
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bHasProgrammableRaster | |
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uint8: 1 | bHasSelectedInstances | |
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uint8: 1 | bReverseCulling | |
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FMaterialRelevance | CombinedMaterialRelevance | |
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EFilterFlags | FilterFlags | |
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TArray< FHitProxyId > | HitProxyIds | |
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EHitProxyMode | HitProxyMode | |
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uint32 | InstanceWPODisableDistance | |
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int32 | MaterialMaxIndex | |
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TArray< FMaterialSection > | MaterialSections |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSceneProxyBase
(
UPrimitiveComponent* Component |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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HHitProxy * | CreateHitProxies
(
UPrimitiveComponent* Component, |
|
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void | DrawStaticElementsInternal
(
FStaticPrimitiveDrawInterface* PDI, |
|
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EFilterFlags | ||
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const TConstArrayView< const FHitProxyId > | ||
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EHitProxyMode | ||
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int32 | ||
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TArray< FMaterialSection > & | ||
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const TArray< FMaterialSection > & | ||
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uint32 | ||
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uint32 | ||
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FResourceMeshInfo | ||
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bool | ||
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bool | ||
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bool | ||
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void | ||
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void | SetRayTracingDataOffset
(
uint32 InRayTracingDataOffset |
|
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void | SetRayTracingId
(
uint32 InRayTracingId |
|
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void |
Overridden from FPrimitiveSceneProxy
Type | Name | Description | |
---|---|---|---|
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bool | ||
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uint8 | Nanite always uses LOD 0, and performs custom LOD streaming. |
Classes
Type | Name | Description | |
---|---|---|---|
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FMaterialSection |
Enums
Type | Name | Description | |
---|---|---|---|
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EHitProxyMode |