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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FStaticPrimitiveDrawInterface
Remarks
An interface used to query a primitive for its static elements.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | DrawMesh
(
const FMeshBatch& Mesh, |
|
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void | ReserveMemoryForMeshes
(
int32 MeshNum |
Reserve memory for specified number of meshes in order to minimize number of allocations inside DrawMesh. |
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void | SetHitProxy
(
HHitProxy* HitProxy |