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API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
Syntax
struct FResourceMeshInfo
Variables
Type | Name | Description | |
---|---|---|---|
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FDebugName | DebugName | |
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uint32 | NumClusters | |
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uint32 | NumMaterials | |
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uint32 | NumNodes | |
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uint32 | NumResidentClusters | |
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uint32 | NumSegments | |
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uint32 | NumTriangles | |
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uint32 | NumVertices | |
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TArray< uint32 > | SegmentMapping |