Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FPrimitiveSceneShaderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
Syntax
struct FPrimitiveSceneShaderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PrimitiveSceneShaderData.h | |||
FPrimitiveSceneShaderData
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
PrimitiveSceneShaderData.h | ||
FPrimitiveSceneShaderData
(
const FPrimitiveSceneProxy*__restrict Proxy |
PrimitiveSceneShaderData.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataStrideInFloat4s | const uint32 | PrimitiveSceneShaderData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TStaticArray< FVector4f, DataStrideInFloat4s > | PrimitiveSceneShaderData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
PrimitiveSceneShaderData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BuildDataFromProxy
(
const FPrimitiveSceneProxy*__restrict Proxy, |
Directly construct the data from the proxy into an output array, removing the need to construct an intermediate. | PrimitiveSceneShaderData.h | |
static void Setup
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters, |
PrimitiveSceneShaderData.h |