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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneShaderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PrimitiveSceneShaderData.h | |||
FPrimitiveSceneShaderData
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
PrimitiveSceneShaderData.h | ||
FPrimitiveSceneShaderData
(
const FPrimitiveSceneProxy*__restrict Proxy |
PrimitiveSceneShaderData.h |
FPrimitiveSceneShaderData()
| Name | FPrimitiveSceneShaderData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
FPrimitiveSceneShaderData()
FPrimitiveSceneShaderData(const FPrimitiveUniformShaderParameters &)
| Name | FPrimitiveSceneShaderData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
FPrimitiveSceneShaderData
(
const FPrimitiveUniformShaderParameters & PrimitiveUniformShaderParameters
)
FPrimitiveSceneShaderData(const FPrimitiveSceneProxy *__restrict)
| Name | FPrimitiveSceneShaderData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp |
FPrimitiveSceneShaderData
(
const FPrimitiveSceneProxy *__restrict Proxy
)