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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneShaderData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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PrimitiveSceneShaderData.h |
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PrimitiveSceneShaderData.h |
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PrimitiveSceneShaderData.h |
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FPrimitiveSceneShaderData()
| |
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| Name |
FPrimitiveSceneShaderData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path |
#include "PrimitiveSceneShaderData.h" |
FPrimitiveSceneShaderData()
| |
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| Name |
FPrimitiveSceneShaderData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path |
#include "PrimitiveSceneShaderData.h" |
FPrimitiveSceneShaderData
(
const FPrimitiveUniformShaderParameters & PrimitiveUniformShaderParameters
)
FPrimitiveSceneShaderData(const FPrimitiveSceneProxy *__restrict)
| |
|
| Name |
FPrimitiveSceneShaderData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path |
#include "PrimitiveSceneShaderData.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp |
FPrimitiveSceneShaderData
(
const FPrimitiveSceneProxy *__restrict Proxy
)