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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneShaderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters |
PrimitiveSceneShaderData.h | ||
static void Setup
(
const FPrimitiveUniformShaderParameters& PrimitiveUniformShaderParameters, |
PrimitiveSceneShaderData.h |
Setup(const FPrimitiveUniformShaderParameters &)
| Name | Setup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp |
void Setup
(
const FPrimitiveUniformShaderParameters & PrimitiveUniformShaderParameters
)
Setup(const FPrimitiveUniformShaderParameters &, FVector4f *__restrict)
| Name | Setup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneShaderData.h |
| Include Path | #include "PrimitiveSceneShaderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp |
static void Setup
(
const FPrimitiveUniformShaderParameters & PrimitiveUniformShaderParameters,
FVector4f *__restrict OutData
)