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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSystemSceneProxy
- FPrimitiveSceneProxy::GetViewRelevance()
- FParticleSystemSceneProxy::GetViewRelevance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
&40;
const FSceneView &42; View
&41; const
Remarks
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. Relevance for rendering the particle system primitive component in the given View