Navigation
API > API/Runtime > API/Runtime/Engine
Base struct for replicated rewind history properties
| Name | FNetworkPhysicsRewindDataProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsRewindDataProxy
Derived Classes
FNetworkPhysicsRewindDataProxy derived class hierarchy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeltaSerializationIssue | bool | If a delta serialization issue was detected, i.e. the data might be corrupt if this is true | Physics/NetworkPhysicsComponent.h | |
| History | TUniquePtr< Chaos::FBaseRewindHistory > | The history to be serialized | Physics/NetworkPhysicsComponent.h | |
| Owner | TObjectPtr< UNetworkPhysicsComponent > | Component that utilizes this data | Physics/NetworkPhysicsComponent.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool NetSerializeBase
(
FArchive& Ar, |
Physics/NetworkPhysicsComponent.h | ||
bool NetSerializeBase
(
FArchive& Ar, |
Physics/NetworkPhysicsComponent.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkPhysicsRewindDataProxy & operator=
(
const FNetworkPhysicsRewindDataProxy& Other |
Physics/NetworkPhysicsComponent.h | ||
bool operator==
(
const FNetworkPhysicsRewindDataProxy& Other |
Causes the history to be serialized every time. | Physics/NetworkPhysicsComponent.h |