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Struct suitable for use as a replicated property to replicate input rewind history
| Name | FNetworkPhysicsRewindDataInputProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsRewindDataInputProxy : public FNetworkPhysicsRewindDataProxy
Inheritance Hierarchy
- FNetworkPhysicsRewindDataProxy → FNetworkPhysicsRewindDataInputProxy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool NetSerialize
(
FArchive& Ar, |
Physics/NetworkPhysicsComponent.h |