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API > API/Runtime > API/Runtime/CoreUObject
Maps objects and names to and from indices for network communication.
| Name | UPackageMap |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
| Include Path | #include "UObject/CoreNet.h" |
Syntax
UCLASS (Transient, Abstract, MinimalAPI, Config=Engine)
class UPackageMap : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPackageMap
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPackageMap () |
UObject/CoreNet.h | ||
UPackageMap
(
const FObjectInitializer& ObjectInitializer |
UObject/CoreNet.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UPackageMap() |
UObject/CoreNet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddUnmappedNetGUIDReference
(
FNetworkGUID UnmappedGUID |
UObject/CoreNet.h | ||
void ClearDebugContextString() |
UObject/CoreNet.h | ||
virtual FNetworkGUID GetNetGUIDFromObject
(
const UObject* InObject |
UObject/CoreNet.h | ||
virtual void GetNetGUIDStats
(
int32& AckCount, |
UObject/CoreNet.h | ||
virtual const UE::Net::FNetTokenResolveContext * GetNetTokenResolveContext() |
Provides access to the context required to resolve received NetTokens. | UObject/CoreNet.h | |
virtual UObject * GetObjectFromNetGUID
(
const FNetworkGUID& NetGUID, |
UObject/CoreNet.h | ||
const TSet< FNetworkGUID > & GetTrackedDynamicMappedGuids() |
UObject/CoreNet.h | ||
const TSet< FNetworkGUID > & GetTrackedUnmappedGuids() |
UObject/CoreNet.h | ||
virtual bool IsGUIDBroken
(
const FNetworkGUID& NetGUID, |
UObject/CoreNet.h | ||
virtual bool IsUsingRemoteObjectReferences() |
UObject/CoreNet.h | ||
virtual void LogDebugInfo
(
FOutputDevice& Ar |
UObject/CoreNet.h | ||
virtual void NotifyBunchCommit
(
const int32 OutPacketId, |
UObject/CoreNet.h | ||
virtual void NotifyStreamingLevelUnload
(
UObject* UnloadedLevel |
UObject/CoreNet.h | ||
virtual bool PrintExportBatch() |
UObject/CoreNet.h | ||
virtual void ReceivedAck
(
const int32 AckPacketId |
UObject/CoreNet.h | ||
virtual void ReceivedNak
(
const int32 NakPacketId |
UObject/CoreNet.h | ||
virtual void RemoveUnmappedNetGUIDReference
(
FNetworkGUID UnmappedGUID |
UObject/CoreNet.h | ||
| UObject/CoreNet.h | |||
void ResetTrackedGuids
(
bool bShouldTrack |
UObject/CoreNet.h | ||
virtual void ResetTrackedSyncLoadedGuids() |
For sync load debugging with LogNetSyncLoads. | UObject/CoreNet.h | |
virtual UObject * ResolvePathAndAssignNetGUID
(
const FNetworkGUID& NetGUID, |
UObject/CoreNet.h | ||
| UObject/CoreNet.h | |||
virtual bool SerializeNewActor
(
FArchive& Ar, |
UObject/CoreNet.h | ||
virtual bool SerializeObject
(
FArchive& Ar, |
UObject/CoreNet.h | ||
void SetDebugContextString
(
const FString& Str |
UObject/CoreNet.h | ||
virtual bool WriteObject
(
FArchive& Ar, |
UObject/CoreNet.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handles reading, writing, and reference collecting using FArchive. | UObject/CoreNet.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/CoreNet.h |